Video+Games

= Strategy =
 * Traits: Player's decision-making and constructive skills are significant in determining outcome and progression.**

**//The Sims// (Electronic Arts, orig. 2000)**


= Fighting =


 * Traits: Player controls a character that engages in close combat with an opponent; action usually framed in a 2D/3D "arena"**

//**BlazBlue**// **(Arc Systyem Works, 2008)**


= FIrst-Person Shooters (FPS) =


 * Traits: Gameplay is centered on gun and projectile-based combat; player's perspective is that of the protagonist (seeing through their eyes)**

**//Aliens: Colonial Marines// (Sega, 2013)**


= Third-Person Shooters (TPS) =


 * Traits: Gameplay is centered on gun and projectile-based combat; player views his/her character from a third-person perspective, often with an "over-the-shoulder" view**

**//Dead Space// (Electronic Arts, orig. 2008)**


= Platformers =


 * Traits: Player's avatar must be guided through an environment where jumping over suspended obstacles is required to advance; may also involve puzzle-solving of some kind**

**//Beyond Good and Evil// (Ubisoft, orig. 2003)**


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